![]() This is also a problem unless it is solved. I tried lowering the volume, but it isn't solved that simply.Īlso, there are several sprites displaying strangely. ![]() As for BGM (Background Music) there is no problem, but because the SE (Sound Effects) cracks somewhat, it becomes a matter of concern. If there is no XOR table for the encoding cancellation of ROM, its not very usefull. Because 4MB is used for the emulator, you can only use 20MB as the data area for the ROM of the game. The PSP has 32MB of memory, but the OS takes 8MB by itself, so only 24MB memory can be used. Sprite proccessing is a big factor in emulation. When i decided to try CPS2, the processing of sprites was actually easier than CPS1. Even more suprising was that sound worked quite well! After figuring out how the core operated I was able to emulate the remodeling of C68K. When I first made my CPS1 emulator, the emulation of the Musashi M68000 (The core of MAME) wasn't running so good. ![]() (My Japanese is a little rusty) If this translation is used elsewhere please give credit to me (BelmontSlayer), as this took almost 45 minutes! Here's what I could translate from the page.
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